Post GameJam Update
Golden Biscuit Gatcha » Devlog
I have made an updated version based on the feedback.
The old version is still available as it was the one I made during the Jam. New one has an “_updated” suffix in the name.
Changes:
- SR rare items now give slight bonuses depending on the item:
- 5% Jump boost,
- 5% Movement Speed,
- 5% Gravity Reduction,
- 15% Chance at bonus biscuits.
- After Completing a level the player in now rewarded with additional biscuits:
- If They beat the level under a time limit ( Bonus biscuits are based on the time and biscuits collected )
- If they beat it under the time limit and collect all the biscuits ( Bonus biscuit amount is fixed )
- Added info about the Pity system in the Gatcha Banner screen.
- Added Visual effect when Height Jump is performed.
- Added Visual indicating loss of Biscuits when player falls into a pit.
- Added Guidelines along the paths of cards for better level readability.
- Spinning Roulette wheels now become semi-transparent when blocking the camera view.
- Added Card thickness to improve their readability
- Added Coyote Timer with a 0.1s grace time.
- Added Jump Buffer with a 0.1s grace time.
- Check Points now have bigger hitboxes
- Crown effect given by the slot machines now last 10 seconds and doubles all biscuits collected under its effect.
- Added level names, at the start of each level and in the Menus.
- Slightly altered levels 6 and 7.
Big Thank You to all the players who gave feedback and rated my game during the Jam ♥
With Love,
Dotoloto
Files
GoldenBiscuitGatcha_updated.zip 46 MB
22 days ago
GoldenBiscuitGatcha_Linux_updated.zip 40 MB
22 days ago
Get Golden Biscuit Gatcha
Golden Biscuit Gatcha
Status | Released |
Author | Dotoloto |
Genre | Platformer |
Tags | 3D, Cats, Gacha, Godot, Short, Singleplayer |
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